![]() Supplement your arsenal with lethal gadgets like sentry guns and landmines. Shadowgun: Deadzone takes mobile PvP shooters to a new level of realism. Enter the atmospheric world of the Shadowgun and get transported by the moody graphics and slick animation. Make sure to read Madfinger's installation and compilation guide before getting started.Enter the private server and create your own war - your game, your rules!.Earn perks to pump up your experience and create your ultimate badass.If the action gets too insane you can take a breather - just walk up to an object and you’ll take cover with the minimum of fuss. Actually, uLink has evolved from a system similar to the old Unity networking system. So, it should not be too difficult to port the game to Unity Multiplayer. However, the authoritative server concept is supported by both technologies. Since the game doesn’t use the new Unity Multiplayer technology, it’s NOT a good place to learn it. The game is implemented around the authoritative server concept, where the server has everything under control. The networking part is powered by MuchDifferent’s uLink technology. What is missing (compared to the official version): possibility to connect a game server defined by ip:port (command line).server list - game server enumeration on LAN.What we’ve added (not in the official version of the game): all the weapons and items from the original game (reduced texture quality).all the characters from the original game (reduced texture quality).2 maps: core (deathmatch), vortex (zone control).2 game modes included: deathmatch and zone control (domination).fully functional online multiplayer game.If you ever want to share a really good modification to the game or if you would like to help the development process, join the game community here. ![]() ![]() Please play with it, modify it and have fun. Now they’ve decided to share the result of the whole experience with the Unity community. Over the years, the studio has polished the game and provided dozens of server side stability and security improvements and fixes. The game was released on Unity 3.5 around Christmas 2011 and it’s now available on Android, iOS and Facebook. You can use it as any other asset from the store, as long as you respect the SG:Deadzone public license agreement. Or you can just learn from the project and play around with it by changing the gameplay as you wish. You can modify everything, even port the game to a new platform. It is a snapshot of a real Unity 5.1 project with game sources and assets. But SHADOWGUN:DeadZone Game Master’s Kit goes further than that. Some multiplayer games have mod support that allows people to modify or add various parts of the game like maps, game assets, scripts or configurations files. The complete game project is now available as a free download on the Unity Asset Store. Madfinger Games have prepared the “Game Master’s Kit” – a special edition of their online multiplayer hit SHADOWGUN:DeadZone.
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